Mendez-Rebolledo, G., de Freitas, S., Liarokapis, F., Magoulas, G., & Poulovassilis, A. (2009). Developing an evaluation methodology for immersive learning experiences in a virtual world . Conference in Games and Virtual Worlds for Serious Applications, 43-50.
The authors in this article presented an evaluation methodology for VE applications. The methodology presented can be used for both a design tool and a evaluation tool. The authors do concede that the study had technical issues, but that Second Life is still a viable tool despite the technical issues. Due to the lack of studies for this type of application there isn’t much framework, the study used a inductive methodology.
The study was not well designed, they did not have enough computers for each participants and some had to share. This could have skewed the results of the study, a persons response alone and a persons response while in the company of others can vary greatly.
Mendez-Rebolledo, G, et al. “Developing an evaluation methodology for immersive learning experiences in a virtual world .” Conference in Games and Virtual Worlds for Serious Applications (2009): 43-50.
I think VE is an interesting subject and may have a place in my research life and professional as well, but this particular article does not speak to what I am trying to accomplish. I appreciate the methodology that they were trying to create/evaluate, but the study was fraught with too many issues I feel to be of great value.