Steinkuehler, C. (2010). Video Games and Digital Literacies . Journal of Adolescent & Adult Literacy, 61-63.
The author presents a case that video games do not impede on a persons ability to be literate. She in turn states that books and video games lay in their own genres and one does not necessarily affect the other. This point is brought home by comparing tv and radio, which at one point it was the understanding that tv would replace radio, but instead radio still thrives as well as tv but in a different niche. The author contends the same for books and video games.
Instead of finding that these two niches are competing she finds the intersection of them and at some points reliance of the other. For example the author states that literacy is needed for the large gaming communities, where gamers write and read a vast amount of literature concerning their favorite game. Although this takes on a different literary form than just a plain book the achievement of literacy is still met.
Steinkuehler, Constance. “Video Games and Digital Literacies .” Journal of Adolescent & Adult Literacy (2010): 61-63.
I found myself nodding in agreement quite often with this article. I do remember in the late 80’s early 90’s when video games became more prevalent and the fear that it would be a negative impact on kids and their ability to learn. I think that the two genres have separate enough but still evolved within their own niche to continue. Also one of my earliest memories of video games was Oregon Trail and Where in the World is Carmen San Diego? which were fun games to play but did provide some learning.